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The term MUD stands for Multi-User
Dungeon, and was coined after Roy Trubshaw and Richard
Bartle wrote their first on-line multi-user interactive
adventure game in 1979. Since that time, MUDs have become
enormously popular, primarily as games, but also as
social environments and, more recently, communication
tools. Various types have evolved, including MUSH, MUSE,
MOO, MUCK, diku-MUD, lp-MUD, and others. A description of their differences may be found in the documents referenced below. See particularly, J. Smith's FAQ documents. All of these have in common the property of being text-based virtual environments providing multi-user, real-time interaction. The term MUD is usually used generically to refer to all such environments. There are literally hundreds of MUDS operating on the Internet. A large list of them can be found in Scott Goehring's ``Totally Unofficial List of Internet Muds.'' Typically MOOs are recognized to be a more sophisticated implementation of the MUD by their Object Oriented Nature (MOO = MUD: Object Orient) - though such a statement is likely to generate fierce debate in some quarters. For purposes of this web site we adopted the generic M** when referring to the multi-user environment. [The WorldSmiths HomePage] · [ Connect to The World ] · [ Site Map]
Editor's Note: Development efforts by the Lanning Group/Worldsmiths ceased in 1998. These pages remain online solely as historical reference.
Copyright © 1997 The WorldSmiths Group
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