| Productive group collaboration depends
on direct, real-time interaction using the full range of
media available to todays computer user. Our
technology brings people together into a digitally
created space - allowing them to interact using,
literally, all the media available. This happens in
real-time; at low cost; and without regard to location.
Our server manages the MOO-side operations and
coordinates delivery of conventional HTML elements to
deliver an elegant, single client solution. The Lanning
Group is ready to implement these learning/conferencing
environments today and are already at work on the next
milestone....Avatar interaction.
Avatars and The Virtual Environment -
How Things Work
Each remote participant is represented by a
virtual entity called an avatar. This avatar can
interact in many ways with other persons' avatars and
with the environment in which all the avatars exist.
Each user sees on their screen what the environment
presents to their avatar, and their avatar acts in
the environment in the manner directed by the user's
keyboard input.
The environment reacts to these actions of the
user's avatar, and hence other participants also see
the acts of the user's avatar reflected on their
screens. The environment is not just a simple 'place
to be'. It is filled with objects (including the
avatars) which have properties that can be examined
and used by the avatars. The environment itself
manages consistency so that when one person's avatar
makes some change to the environment, moves something
around, or goes to another part of the environment,
all other avatars experience the result in an
appropriate manner, transparently to the users.
The environment can be constructed in any manner
we please. It can be filled with useful objects for
facilitating free-form discussion among the users,
such as whiteboards, overhead projectors, notepads,
filing cabinets, etc., all of which actually perform
as they do in a normal environment.
It can also be programmed to extend the normal
environment...to do things not possible in a physical
environment. For example, we could recreate a
specific historical milieu in which the students were
free to act, but only within the constraints imposed
by the reality we were modeling. Or they could safely
examine hazardous materials behavior or microscopic
systems and interactions. Or new systems and
interactions could be created from imaginative
scratch.
Text and Graphics
With our first generation technology we present
the user with two windows on their screen. The first
is a text window that scrolls by, the second is a
graphics window that changes on command of the
environment. In the text window the user experiences
what is happening in the environment in real-time
presenting descriptions of objects or events in the
room, as well as speech.
When one person speaks, the others in the same
room immediately see what was said; when someone does
something that affects the environment, others
immediately see a description of the event. In some
cases this is a richer description of the events and
places than could be given in a picture since there
are things that are easily said which are difficult
to display.
The converse is also true; some things are much
more easily conveyed via graphics - so we have the
graphics window which can display any picture - any
URL from any net connected server. The graphics
must pre-exist, they are not created on the fly, and
they cannot be transmitted in real-time at present;
the download time is limited to whatever the user's
connection will permit. The content of the graphics
can be controlled by an authorized user, or can be
automatically selected by the environment when
specific events occur.
Simple examples would be slides accompanying a
talk by a participant, and pictures of objects which
automatically appear when the user's avatar is
commanded to look at the object or to change its own
location.
Further Details:
The Lanning Group integrates
two of the most mature, widely used internet
technologies into a dynamic, flexible new system
- the Hybrid Virtual Environment.
Facilitating dynamic group interactions and
self-paced study for individual users.
The history and evolution of the MUDs/MOOs and
defining features.
[The WorldSmiths
HomePage] · [ Connect to The World ] · [ Site Map]
Editor's Note: Development efforts by the
Lanning Group/Worldsmiths ceased
in 1998. These pages remain online solely
as historical reference.
Copyright © 1997 The WorldSmiths Group
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