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A Bibliography, Resources, and Hotlists

  1. Overview
  2. General References
  3. MUD Programming
  4. The Bibliography:
    1. Published (paper) works.
    2. Published works available on-line.
    3. On-line References:

Overview:

The term MUD stands for Multi-User Dungeon, and was coined after Roy Trubshaw and Richard Bartle wrote their first on-line multi-user interactive adventure game in 1979. Since that time, MUDs have become enormously popular, primarily as games, but also as social environments and, more recently, communication tools. Various types have evolved, including MUSH, MUSE, MOO, MUCK, diku-MUD, lp-MUD, and others. (A description of their differences may be found in the documents referenced below. See particularly, J. Smith's FAQ documents.)

All of these have in common the property of being text-based virtual environments providing multi-user, real-time interaction. The term MUD is usually used generically to refer to all such environments. There are literally hundreds of MUDS operating on the Internet. A large list of them can be found in Scott Goehring's ``Totally Unofficial List of Internet Muds.''

General References:

More detailed information on MUDs can be found in some of the following sources:

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MUD Programming References

One of the reasons MUDs are so popular is that they can be dynamically extended or changed through the use of an internal programming language. Typically this is done by the Wizards or programmers of the MUD. The following is a list of programming references for some major types of MUDs (although many others also exist).

LPMuds
LPmud Frequently-Asked Questions (FAQ). George Reese maintains an excellent FAQ with many hints on programming and running LPMuds. Most of the documentation is also available online.
 
MOO
Pavel Curtis' LambdaMOO Programmer's Manual is the canonical source of documentation for MOO programming. It has also been made available in hypertext form. FTP MOO dir at Xerox (home of Lambda MOO). Has MOO client and server software, manuals, also some important papers.
Netgames
Reference materials, design notes, dealing with Virtual World Design. Articles dealing with Shareworld, CyberTerm. Some quite technical.
 
MUSH/MUSE
Manuals for programming the MUSH and MUSE versions of MUDs are available at numerous ftp sites, notably:
  • tcp.com This site also has a rich collection of other mud-related materials.
  • Fredrik's MUSH PageThe manuals, plus much more.
  • A MUSE site with the manual and a number of links to the use of MUSE-based TBVR in education.
General MUD
Lysator Lysator (an Academic Computer Society at Linkoping University in Linkoping Sweden) has a web page about some of their MUDs. The Linkoping Gaming Hotel runs a WWW server from within a MUD at Lysator. Its purpose is to provide more information about MUDs. Info about Lysators MUD's, and MUD's in general.

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The MUD Bibliography

I - Traditional (paper) Published Works of (Some) Relevance:

  • C. Rich et al., ``Demonstration of an Interactive Multimedia Environment,'' IEEE Computer, Vol. 27, No. 12, Dec. 1994, pp. 15-22.)
  • R. Evard, ``Collaborative Networked Communications: MUDS as system tools.'' Proceedings of the Seventh System Administration Conference (LISA VII), p 1-8, Nov. 1993, Monterey, CA.
  • Benedikt, Michael, ed. (1991). Cyberspace, First Steps. Cambridge, MA: MIT Press.
  • H. Rheingold, Virtual Reality, Summit Books, New York, 1991.
  • Oldenburg, Ray (1989). The Great Good Place. New York: Paragon House.
  • Turkle, Sherry (1984). The Second Self: Computers and the Human Spirit. New York: Simon & Schuster.
  • Berners-Lee, T.J., Cailliau, R., Groff, J-F, Pollermann, B., "World-Wide Web: The Information Universe," Electronic Networking: Research, Applications and Policy, Volume 2 Number 1, pages 52-58, Spring 1992
  • Berners-Lee, T.J., Cailliau, R., Pellow, N., Secret, A., "The World Wide Web Initiative," INET93 proceedings, San Francisco, 1993.
  • Quittner, Josh, "Johnny Manhattan Meets the FurryMuckers," Wired , pages 92-138, March 1994
  • Kaufman, Morgan, "Multimedia on the Internet," proceedings of Groupware '93, San Jose, California, August 1993.

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II - Published papers also available on-line:

  • Bruckman's Homepage Including such papers as Identity-workshop. Bruckman, Amy (1992-3) Available via anonymous ftp: Identity workshop: Emergent Social and Psychological Phenomena in Text-Based Virtual Reality.
  • Cultural relations in text-based virtual realities. Elizabeth Reid, 1994.
  • Social Phenomena P. Curtis, "Mudding: Social Phenomena in Text-Based Virtual Realities", in the Proceedings of the 1992 Conference on the Directions and Implications of Advanced Computing, Berkeley, May 1992.
  • MOOGopher Gopher service from MOOs.

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III - Online References:

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General References:

More detailed information on MUDs can be found in some of the following sources:

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Editor's Note: Development efforts by the
Lanning Group/Worldsmiths ceased
in 1998. These pages remain online solely
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Copyright © 1997 The WorldSmiths Group